I was approached a short while ago to produce some AR applications for the prestigious design magazine Wallpaper, for their first AR issue. I couldn’t do this through Augmatic so I passed it on to Skive (day job) and worked on the project there. This was a collaborative effort between Skive, Blinkart (Direction) and Glassworks (3D modelling).
Most of the applications were built at Skive but you might recognise a couple of them from my personal collection.
If you would like to interact with these apps, buy the magazine and go here (or you could probably just sneakily download and print a few of the markers from the page).

























good stuff. particularly impressed with the front cover graphic popup.
Thanks very much Guidewire. Yeah everyone loves the dancing man.
Nice! What did you use to smoothen the placement of the 3D objects?
Thanks Anders. I always use FLARManager which has a smoothing algorithm. You can adjust this from the config xml file.
OK thanks! I’m wating for someone with the energy to combine FLARManager and Alchemy FLAR Toolkit, as the Alchemy version is much quicker than the regular toolkit used in FLARManager.
Yeah I’m not going anywhere near that until it’s wrapped up in a new version of FLARManager. I don’t think that will be done until Eric has released v1.0.
hi james! as you may already know, i’m a huge fan of your work and i’ve had you listed on my exceptional blogroll for about a year now. wishing you good wishes in 2010, can’t wait to see what the year holds for the brilliance of team alliban! cheers.
Hi Lynn. Thanks very much an the same to you. 2010 should hopefully see my creative work moving more towards installation art than web based AR. Watch this space!
thanks for the information terry. i’ll be checking in often in 2010 to see what’s in store for us grateful minions.
Yep, maybe I’ll start optimizing the AS version for Flash10 as a start.
What xml-settings are you using for smoothing?
jsut great, i think i jsut called you terry. yep, i did. sorry james!
Haha. No worries Lynn. I noticed but was being polite in not correcting you.
@Anders You would make Eric a happy man if you did. I generally add a smoothing level of 3-5. Any more and the models seem a bit detached from the marker.
Really Amazing James!
I don’t know if you can share your secrets XD
How do you did the lag for the pyramid in the alpha video? It’s an interesnting effect. Don’t appear inmediately.
Thanks Daniel. Not really sure what you mean by the lag for the pyramid in the alpha video.
Oops! (1:20) The pyramid don’t appear exactly when you show your marker. There are a few seconds and then we can see a transparent white pyramid.
That’s not a pyramid, it’s a projection.
hi James.
one cuestion, are u using FlashSURF for the tracking widthout the black scuare marker ??
how u combine FlashSURF with flarmanager ??
any tutorial or any documentacion anywhere ??
sorry about my bad english :p
thanx
octagono.
sorry, my bad.. i dont see the scuare in the corner..
That projector animation was amazing. Very clever and lo – fi