Wallpaper Augmented Reality Issue

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I was approached a short while ago to produce some AR applications for the prestigious design magazine Wallpaper, for their first AR issue. I couldn’t do this through Augmatic so I passed it on to Skive (day job) and worked on the project there. This was a collaborative effort between Skive, Blinkart (Direction) and Glassworks (3D modelling).

Most of the applications were built at Skive but you might recognise a couple of them from my personal collection.

If you would like to interact with these apps, buy the magazine and go here (or you could probably just sneakily download and print a few of the markers from the page).

25 Responses to “Wallpaper Augmented Reality Issue”

  1. 1 Guidewire December 23, 2009 at 5:37 pm

    good stuff. particularly impressed with the front cover graphic popup.

  2. 2 jamesalliban December 23, 2009 at 6:15 pm

    Thanks very much Guidewire. Yeah everyone loves the dancing man.

  3. 3 Anders December 29, 2009 at 3:55 pm

    Nice! What did you use to smoothen the placement of the 3D objects?

  4. 4 jamesalliban December 29, 2009 at 4:38 pm

    Thanks Anders. I always use FLARManager which has a smoothing algorithm. You can adjust this from the config xml file.

  5. 5 Anders December 29, 2009 at 5:06 pm

    OK thanks! I’m wating for someone with the energy to combine FLARManager and Alchemy FLAR Toolkit, as the Alchemy version is much quicker than the regular toolkit used in FLARManager.

  6. 6 jamesalliban December 29, 2009 at 5:11 pm

    Yeah I’m not going anywhere near that until it’s wrapped up in a new version of FLARManager. I don’t think that will be done until Eric has released v1.0.

  7. 7 Lynn December 31, 2009 at 7:14 pm

    hi james! as you may already know, i’m a huge fan of your work and i’ve had you listed on my exceptional blogroll for about a year now. wishing you good wishes in 2010, can’t wait to see what the year holds for the brilliance of team alliban! cheers.

  8. 8 jamesalliban December 31, 2009 at 7:38 pm

    Hi Lynn. Thanks very much an the same to you. 2010 should hopefully see my creative work moving more towards installation art than web based AR. Watch this space!

  9. 9 Lynn January 2, 2010 at 5:36 pm

    thanks for the information terry. i’ll be checking in often in 2010 to see what’s in store for us grateful minions.

  10. 10 Anders January 4, 2010 at 11:04 am

    Yep, maybe I’ll start optimizing the AS version for Flash10 as a start.

    What xml-settings are you using for smoothing?

  11. 11 Lynn January 4, 2010 at 9:58 pm

    jsut great, i think i jsut called you terry. yep, i did. sorry james!

  12. 12 jamesalliban January 4, 2010 at 10:05 pm

    Haha. No worries Lynn. I noticed but was being polite in not correcting you.

    @Anders You would make Eric a happy man if you did. I generally add a smoothing level of 3-5. Any more and the models seem a bit detached from the marker.

  13. 13 Daniel January 19, 2010 at 8:00 am

    Really Amazing James!

    I don’t know if you can share your secrets XD
    How do you did the lag for the pyramid in the alpha video? It’s an interesnting effect. Don’t appear inmediately.

  14. 14 jamesalliban January 19, 2010 at 1:17 pm

    Thanks Daniel. Not really sure what you mean by the lag for the pyramid in the alpha video.

  15. 15 Daniel January 19, 2010 at 8:44 pm

    Oops! (1:20) The pyramid don’t appear exactly when you show your marker. There are a few seconds and then we can see a transparent white pyramid. 😛

  16. 16 jamesalliban January 19, 2010 at 11:13 pm

    That’s not a pyramid, it’s a projection.

  17. 17 octagono April 7, 2010 at 9:48 pm

    hi James.

    one cuestion, are u using FlashSURF for the tracking widthout the black scuare marker ??

    how u combine FlashSURF with flarmanager ??
    any tutorial or any documentacion anywhere ??

    sorry about my bad english :p



  18. 18 octagono April 7, 2010 at 9:55 pm

    sorry, my bad.. i dont see the scuare in the corner..


  19. 19 Patrick April 6, 2011 at 9:23 pm

    That projector animation was amazing. Very clever and lo – fi

  1. 1 Wallpaper Augmented Reality issue | Augmented Reality Blog | Augmented Reality Research Trackback on January 25, 2010 at 9:03 am
  2. 2 Social Networking/Creative Flows Project | Irene Georgiou Trackback on March 11, 2010 at 9:19 pm
  3. 3 Wallpaper* Augmented Reality Magazine « adam richard jones Trackback on March 19, 2010 at 7:48 pm
  4. 4 Wallpaper’s creative AR app « AR-concepts for publishers Trackback on April 15, 2010 at 12:50 pm
  5. 5 Augmatic is now open source « James Alliban Trackback on May 6, 2010 at 1:15 pm
  6. 6 Программирование дополненной реальности. Джеймс Эллибан выложил исходный код своих 20 работ. #AR « Mixed Reality RU Trackback on May 12, 2010 at 3:34 pm

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